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	<title>Comments on: More proof Second Life is a boondoggle (well, sort of)</title>
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	<description>Confessions of a Non-Profit Executive Director</description>
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		<title>By: eddy D</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-100560</link>
		<dc:creator>eddy D</dc:creator>
		<pubDate>Tue, 11 Aug 2009 11:32:02 +0000</pubDate>
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		<description>The Best Way To earn money is my site: &lt;a href=&quot;http://ptcbuxsites.blogspot.com/&quot; target=&quot;_blank&quot;&gt;http://ptcbuxsites.blogspot.com/&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>The Best Way To earn money is my site: <a href="http://ptcbuxsites.blogspot.com/" target="_blank">http://ptcbuxsites.blogspot.com/</a></p>
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		<title>By: rublish</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-95283</link>
		<dc:creator>rublish</dc:creator>
		<pubDate>Sun, 24 Feb 2008 14:00:48 +0000</pubDate>
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		<description>second life? that nice :D</description>
		<content:encoded><![CDATA[<p>second life? that nice <img src='http://www.nonprofittechblog.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: kanter</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1311</link>
		<dc:creator>kanter</dc:creator>
		<pubDate>Tue, 19 Dec 2006 02:05:32 +0000</pubDate>
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		<description>Thought this might be of interest
http://gigagamez.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/</description>
		<content:encoded><![CDATA[<p>Thought this might be of interest<br />
<a href="http://gigagamez.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/" rel="nofollow">http://gigagamez.com/2006/12/18/second-life-hype-vs-anti-hype-vs-anti-anti-hype/</a></p>
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		<title>By: Zen and the art of Nonprofit Technology</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1309</link>
		<dc:creator>Zen and the art of Nonprofit Technology</dc:creator>
		<pubDate>Tue, 19 Dec 2006 01:33:36 +0000</pubDate>
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		<description>&lt;strong&gt;Web 2.0 is getting beat up a bit (rightly so...)...&lt;/strong&gt;

Allen, one of my favorite bloggers (who I only recently started to read, which is my loss), has a great curmudgeonly post on Web 2.0. (I consider Allen a fellow neo-luddite, whether or not he agrees with that characterization.) He...</description>
		<content:encoded><![CDATA[<p><strong>Web 2.0 is getting beat up a bit (rightly so&#8230;)&#8230;</strong></p>
<p>Allen, one of my favorite bloggers (who I only recently started to read, which is my loss), has a great curmudgeonly post on Web 2.0. (I consider Allen a fellow neo-luddite, whether or not he agrees with that characterization.) He&#8230;</p>
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		<title>By: abenamer</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1170</link>
		<dc:creator>abenamer</dc:creator>
		<pubDate>Thu, 14 Dec 2006 19:43:08 +0000</pubDate>
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		<description>I guess I&#039;m saying that SL will feel like crap to nonprofits that want to see their efforts last over time in a community that doesn&#039;t eventually stagnate. Warn them that SL&#039;s community could eventually up and move away because similar communities have had that happen to them and that this may mean the eventual rebuilding of their virtual assets elsewhere. If they can live with that, I think the table has been appropriately set.

I think experimentation is fine and I wouldn&#039;t be surprised at all to see those experiments take off. However, to those of us in the sector living in mundane-nonprofit-world it won&#039;t cause us to add a position just to do it until serious money starts to show up.</description>
		<content:encoded><![CDATA[<p>I guess I&#8217;m saying that SL will feel like crap to nonprofits that want to see their efforts last over time in a community that doesn&#8217;t eventually stagnate. Warn them that SL&#8217;s community could eventually up and move away because similar communities have had that happen to them and that this may mean the eventual rebuilding of their virtual assets elsewhere. If they can live with that, I think the table has been appropriately set.</p>
<p>I think experimentation is fine and I wouldn&#8217;t be surprised at all to see those experiments take off. However, to those of us in the sector living in mundane-nonprofit-world it won&#8217;t cause us to add a position just to do it until serious money starts to show up.</p>
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		<title>By: dominicw</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1167</link>
		<dc:creator>dominicw</dc:creator>
		<pubDate>Thu, 14 Dec 2006 17:06:45 +0000</pubDate>
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		<description>Blog comments that say &quot;I agree&quot; are pretty dull, but... I agree. We provide services to 16-25 year olds (information and advice) and need to look for channels they are already using for communications and feel comfortable using. So yeah. MySpace and Bebo are important. And IM and mobile. We haven&#039;t invested millions in any of these but low risk experimentation is something we need to do.</description>
		<content:encoded><![CDATA[<p>Blog comments that say &#8220;I agree&#8221; are pretty dull, but&#8230; I agree. We provide services to 16-25 year olds (information and advice) and need to look for channels they are already using for communications and feel comfortable using. So yeah. MySpace and Bebo are important. And IM and mobile. We haven&#8217;t invested millions in any of these but low risk experimentation is something we need to do.</p>
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		<title>By: kanter</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1146</link>
		<dc:creator>kanter</dc:creator>
		<pubDate>Thu, 14 Dec 2006 02:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of#comment-1146</guid>
		<description>Allen,

See Koster&#039;s post - he suggests 120-150,000 regular users.  If you look at the Linden stats on frequency, you&#039;ll see the spread. But, I don&#039;t think it is totally a numbers game ... after all nonprofits are not corporations ... and we go after niche markets.  Who is the audience in SL and is that who need to reach?  Why are you doing a SL project?  Is that the best channel for what you want to do.  

Also, the big point is that the future isn&#039;t so much as a game - but as platform.  

And, with all this blather - we&#039;re essentially agreeing!!! Except for you seem to be saying - forget it - it&#039;s crap.  I&#039;m saying, for most it isn&#039;t appropriate, but some it might be worth a low risk experiment depending on audience and outcomes.</description>
		<content:encoded><![CDATA[<p>Allen,</p>
<p>See Koster&#8217;s post &#8211; he suggests 120-150,000 regular users.  If you look at the Linden stats on frequency, you&#8217;ll see the spread. But, I don&#8217;t think it is totally a numbers game &#8230; after all nonprofits are not corporations &#8230; and we go after niche markets.  Who is the audience in SL and is that who need to reach?  Why are you doing a SL project?  Is that the best channel for what you want to do.  </p>
<p>Also, the big point is that the future isn&#8217;t so much as a game &#8211; but as platform.  </p>
<p>And, with all this blather &#8211; we&#8217;re essentially agreeing!!! Except for you seem to be saying &#8211; forget it &#8211; it&#8217;s crap.  I&#8217;m saying, for most it isn&#8217;t appropriate, but some it might be worth a low risk experiment depending on audience and outcomes.</p>
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		<title>By: abenamer</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1134</link>
		<dc:creator>abenamer</dc:creator>
		<pubDate>Wed, 13 Dec 2006 23:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of#comment-1134</guid>
		<description>The data you cite is coming from Linden Labs and figure you cite is probably number of active users in the last six months. The earlier roughtype.com post mentioned that Phillip Rosedale who runs SL says that total number of users is roughly around 12,500 at any one time. That suggests only 1 in 100 of those users you cite are in-game at any one time. However, we can be more charitable and pick the data we&#039;re seeing from mmogchart.com that shows up in Swivel. That&#039;s 65,000 actives as of July 2006. Let&#039;s double that for now -- 130,000 actives. Let&#039;s say instead of 1 in 100, we&#039;re seeing 1 in 10 of those actives showing up at any one time. 

My argument is data-driven and just plain common sense. Myspace is still (for all its warts) a probably better bet than SL at this point. The sheer numbers are there. Youtube/Google falls under the same rubric. You gotta go where the people (and their money) are.

Much of my experience in virtual worlds is derived from my earlier experiences in one of the earliest 3d communities, Alphaworld and my constant video gaming. I even ran a Counterstrike server for some time that had a small community of hundreds of players. I&#039;m also an avid player of Battlefield 2. I usually don&#039;t do the MMORPG thing but I&#039;ve dabbled in it from time to time (City of Spandex, er Heroes). I think SL follows the MMORPG model but only time will tell. On the other hand, we&#039;ve seen similar virtual communities try to last and eventually die long slow deaths. We&#039;ve seen that happen with Friendster already.

Does the notion of an open-ended MMO title like SL mean that it will transcend the normal lifetime of an MMO? I don&#039;t know but I don&#039;t give it high hopes. There&#039;s already an open-ended MMORPG out there that has been around longer than SL. It&#039;s called The Sims Online. Much larger marketing budget, more press, every advantage that SL has -- and the result? Stagnancy within 36 months. I don&#039;t purport to know why this is but it seems to be closely tied to hardware refresh cycles. Basically, every three years is when completely new graphics and CPUs comes out that enables some other new MMORPG to give users a richer experience.</description>
		<content:encoded><![CDATA[<p>The data you cite is coming from Linden Labs and figure you cite is probably number of active users in the last six months. The earlier roughtype.com post mentioned that Phillip Rosedale who runs SL says that total number of users is roughly around 12,500 at any one time. That suggests only 1 in 100 of those users you cite are in-game at any one time. However, we can be more charitable and pick the data we&#8217;re seeing from mmogchart.com that shows up in Swivel. That&#8217;s 65,000 actives as of July 2006. Let&#8217;s double that for now &#8212; 130,000 actives. Let&#8217;s say instead of 1 in 100, we&#8217;re seeing 1 in 10 of those actives showing up at any one time. </p>
<p>My argument is data-driven and just plain common sense. Myspace is still (for all its warts) a probably better bet than SL at this point. The sheer numbers are there. Youtube/Google falls under the same rubric. You gotta go where the people (and their money) are.</p>
<p>Much of my experience in virtual worlds is derived from my earlier experiences in one of the earliest 3d communities, Alphaworld and my constant video gaming. I even ran a Counterstrike server for some time that had a small community of hundreds of players. I&#8217;m also an avid player of Battlefield 2. I usually don&#8217;t do the MMORPG thing but I&#8217;ve dabbled in it from time to time (City of Spandex, er Heroes). I think SL follows the MMORPG model but only time will tell. On the other hand, we&#8217;ve seen similar virtual communities try to last and eventually die long slow deaths. We&#8217;ve seen that happen with Friendster already.</p>
<p>Does the notion of an open-ended MMO title like SL mean that it will transcend the normal lifetime of an MMO? I don&#8217;t know but I don&#8217;t give it high hopes. There&#8217;s already an open-ended MMORPG out there that has been around longer than SL. It&#8217;s called The Sims Online. Much larger marketing budget, more press, every advantage that SL has &#8212; and the result? Stagnancy within 36 months. I don&#8217;t purport to know why this is but it seems to be closely tied to hardware refresh cycles. Basically, every three years is when completely new graphics and CPUs comes out that enables some other new MMORPG to give users a richer experience.</p>
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		<title>By: kanter</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1130</link>
		<dc:creator>kanter</dc:creator>
		<pubDate>Wed, 13 Dec 2006 18:43:58 +0000</pubDate>
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		<description>Oops . mean 1.2 million as beginning of Nov.</description>
		<content:encoded><![CDATA[<p>Oops . mean 1.2 million as beginning of Nov.</p>
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		<title>By: kanter</title>
		<link>http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of/comment-page-1#comment-1129</link>
		<dc:creator>kanter</dc:creator>
		<pubDate>Wed, 13 Dec 2006 18:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nonprofittechblog.org/more-proof-second-life-is-a-boondoggle-well-sort-of#comment-1129</guid>
		<description>Also, check your facts!!!
Follow the links in this post about Second Life Statistics -- you&#039;ll see the numbers are closer to 2 million.
http://www.micropersuasion.com/2006/11/key_second_life.html</description>
		<content:encoded><![CDATA[<p>Also, check your facts!!!<br />
Follow the links in this post about Second Life Statistics &#8212; you&#8217;ll see the numbers are closer to 2 million.<br />
<a href="http://www.micropersuasion.com/2006/11/key_second_life.html" rel="nofollow">http://www.micropersuasion.com/2006/11/key_second_life.html</a></p>
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